A Designing a Mobile-Based E-Dikma Application Using the Flutter Framework (Case Study: Dian Kusuma Mandiri Foundation)

Authors

  • Dwiki Airlambang Universitas Mohammad Husni Thamrin, Indonesia

DOI:

https://doi.org/10.37012/jpik.v1i1.3123

Abstract

Technological developments in the current digital era have been rapid in the last few decades, playing a role in efficiency, innovation, and digital transformation. This digital advancement supports various activities to be carried out online using the internet. Technological developments have become a solution in the field of education in providing information and as a more efficient learning medium. The Dian Kusuma Mandiri Foundation does not yet have information about the foundation and learning for students, all still use a manual system with direct delivery and material in class. In this study, there is a design of a mobile-based application that can be run using an Android smartphone. In the application development using the waterfall method that uses each stage in the research is carried out sequentially. The application design uses the Flutter framework as a display interface to provide an attractive appearance so that it becomes higher user attraction and there is testing using blackbox testing to ensure that all features work properly or there are no errors in the application so that the resulting design is as expected. The application design is expected to be a solution and produce better learning than before the E-Dikma Application at the foundation. In this study, a Flutter-based mobile application uses the Waterfall method, an approach chosen because of its structured, step-by-step workflow.

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Published

2025-11-20

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